What You Need To Know About Tuscan Callouts
Table of Contents
Tuscan is a legendary map when it comes to the Counter-Strike series of games. Initially it was actively used in version 1.6, and professional teams could choose to play the location in tournaments. When the community switched the version of Global Offensive, the development map with modern graphics was not relevant. However, the desire to access something new motivated the developers to create new maps. The Tuscan map was added in 2022 and there is a lot of talk about whether this location should be used for professional games. So far, the developers have not come to a single conclusion.
If a player wants to achieve meaningful results on a bright new map, he or she needs to know de_tuscan call out. So far, the names have not been invented for all positions, but active users are working on this issue. Knowing the basic information will allow the gamer to get information about opponents’ positions as fast as possible. Also, you will orient yourself better at any point of the map. This is an additional advantage over your opponents.
Ancient CS:GO callouts are also a mystery to many players. But do not forget that this location has been used by professionals for more than a year. For many teams it has become a favorite. For example, Na’Vi and FaZe use the map at almost every major tournament. Perhaps a similar fate awaits Tuscan. After all, many users were waiting for the addition of this location, but after the release the map was faced with a lot of criticism.
Key Positions on the Tuscan Map
Tuscan CS:GO was the most anticipated release among fans of the game in 2022. Accordingly, the day after it was added to Map Pool, almost every active user tried their hand at the bright and positive map. Visually it conveys an atmosphere of seaside recreation, and the bright colors allow gamers to immerse themselves in the game to the fullest.
Tuscan Callouts CS:GO has not yet been brought to perfection, but there are positions that players need to know about:
- T Spawn, CT Spawn. Positions where users start each round in the game. The specific zone depends on which team a person plays for. They are not isolated from the other spots, so players will move through the zone more than once during the round.
- A Site, B Site. Bombing points. The Terrorists decide at the beginning of the round which direction to move. The side defending the zones must anticipate the actions of the opponent. In general, we’ve found that the enemy side goes to A Site and B Site at the same time.
- CT Alley. This is a small street that is located at the exit of CT Spawn. You can get through it to B Site in a matter of seconds.
- Lower, Upper. These are the two points from which you can see B Site. If Terrorists have successfully penetrated here, the defenders can use these points to eliminate the enemy.
- Balcony. This point is located right on B Site. It’s pretty predictable, so you should be prepared for the enemy to check you.
- Corner. The name indicates that this is the corner of B Site. It is equally successful for both sides. You just need to learn how to use the space properly.
- Long B. This is the alleyway through which Terrorists enter B Site. It’s long, so you should expect regular battles in this area.
- Roof. Another point that connects the central part of the map and B Site. The enemy is far from always able to read such movements, so you can try to take him by surprise.
- Snake. This is the road to the center of the map. The position is given quite a logical name, because this road is shaped like a snake.
- Mid Stairs. This is a staircase that leads to one of the buildings on the map. Moving through this area takes a lot of time from the player, and therefore many users refuse to use it.
- Window. If you are a sniper but can’t find a place for yourself on one of the Sites, then you can try to occupy this area. There is a good chance to kill some opponents.
- Kitty Cat. This is an isolated pass on A Site. To pass it, the player will need about 10 seconds. Gamers do not always use this zone.
- SA-1, SA-2. These are two wide passes. The first one leads to A Site, while the second one is connected with the central part of the location.
- Underground, Underpass. Many Tuscan Callouts are taken from the names of other maps. These points are no exception. They are in close proximity to A Site. You can’t go any further than that.
- Sandwich, vert. Two points from which you can take the enemy by surprise on A Site. Two Counter-Terrorists take these positions so they can get caught in the crossfire.
- Middle. This is one of the points through which you can reach A Site. From the name, it is clear that this area is in the central part of the map.
- Connector. This is the position through which you can get to Kitty Cat and get to A Site.
- Ramp. This is a climb, through which Terrorists can get to the center, or get to B Site.
Of course, learning the names of the positions on the Tuscan map is important to players. After all, we can expect the location to be added to the official Map Pool soon. Dust2 Callouts have long been relevant to every player. However, the developers decided to replace the legendary map with Anubis. Accordingly, it is always necessary to be prepared for new challenges.